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Tyberius Franklin
Federal Navy Academy Gallente Federation
1528
|
Posted - 2015.07.17 03:49:04 -
[1] - Quote
elitatwo wrote:GordonO wrote:marauder > pirate > navy > t1.. in that order best to worst Marauders are only for pilots who cannot fly battleships properly  Dunno, having an off button for NPC ewar, a T2 tank that performs like a size class up and not much need need to move the ship because you can apply damage decently out to 100km (800mm AC vargur falling slightly shorter) and an MJD cooldown reduction for when you do is kinda nice.
Also has more DPS for me due to not needing to fill more slots with tank out of the refusal to faction/deadspace fit. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1528
|
Posted - 2015.07.17 09:28:13 -
[2] - Quote
Not sure I follow the logic. Being jammed in the past doesn't seem like any reason to continue to do so, not when now more or less completely avoidable. Personally I don't see any challenge in a chance based mechanic either way, save the choice to fit ECCM or not and deal with how it alters your fit. Otherwise you're just waiting when the roll doesn't fall in your favor.
Other ewar forms fall more consistently in effect, which provides all the more reason for the capabilities that marauders bring. Understandably they may not be to your taste, but they are neither bad ships nor ships for the incompetent because you personally like dealing with NPC ewar. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1528
|
Posted - 2015.07.18 21:24:38 -
[3] - Quote
Demerius Xenocratus wrote:The only advantage I see with Marauders is ewar immunity and more tank than a pirate BS, two things you will almost never need. All of the marauders also have an apparently often overlooked application bonus their pirate counterparts lack. The paladin will outrange a Nightmare, allowing higher damage crystals to be used farther. The Kronos similarly has a falloff bonus to help decrease the damage loss there at range, potentially meaning less travel in blaster fits. Vargur has tracking over the mach and the Paladin has a TP bonus.
All of the above also can do missions on a 3 slot, undersized tank leaving every other mid/low/rig slot to further push that damage and application. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1528
|
Posted - 2015.07.19 06:45:27 -
[4] - Quote
The Machariel is the only pirate BS that warps faster than a marauder and is significantly more agile than a marauder.
The Nestor and Barghest each get one of those advantages, but neither is considered that good for missioning.
If the claim was about the Mach alone, sure, the agility and warp speed negate some need for additional tracking, but not all, and being at range while dealing the same damage, as in the case of the other pirate BS to marauder comparisons, will still yield better results. Considering the tracking is also reduced from stated on targets under 400m sig rad and rarely is anything at 0 angular velocity that tracking bonus adds up damage.
A Vargur can easily have 4 gyros and 3 TCs as well.
The mach singularly is a really good missioning ship, but not as far ahead of the vargur or paladin when the damage type is right as you make it seem. Against the other pirate BS's I'm not so sure the lead over marauders as a whole is as significant where it exists at all.
Also, as far as training AWU 5 is something you would want anyways and BS 5 only makes the mach better as well. Electronic upgrades 5 is more iffy admittedly unless you find yourself needing T2 RCU's regularly. |
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